cyberben3d

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  • cyberben3d
    Participant

    Thanks for addressing this! Came here because of this exact issue – people reported if they play videos from a Twitter feed the audio takes over and they have to close the game/repoen to get it back. I just downloaded the 2.0.3 update and hopefully that will fix it. Thanks!

    in reply to: Positioning on iOS vs Android #2182
    cyberben3d
    Participant

    Through trial and error, I found the following works on iOS (the equivalent of above on Android)

    // android: top, bottom, left, right
    InAppBrowser.EdgeInsets insets = new InAppBrowser.EdgeInsets(0, 0, 100, 100);
    options.insets = insets;

    // ios: left, bottom, top, right
    InAppBrowser.EdgeInsets insets = new InAppBrowser.EdgeInsets(100, 0, 0, 100);
    options.insets = insets;

    I couldn’t get the original app to show behind the browser in iOS like it does on Android.

    cyberben3d
    Participant

    I figured it out. My project is set under Publishing Settings to Minify using Proguard. That seems to cause the problem. I only enabled that because the instructions for Firebase set to do it. Hopefully setting it to None won’t be an issue.

    cyberben3d
    Participant

    Yes, I mean it’s sitting there in the plugins folder. And the checkmark for Android platform is set. How can I make sure it makes it into the build? I made a separate test project and it worked fine in a fresh project. But this is a complex project with lots of other jars. I have Firebase for example. Is it the Android manifest?

Viewing 4 posts - 1 through 4 (of 4 total)