Is Application.systemLanguage not giving you enough information, such as user’s region (GB or US or somewhere else)?
Now you will be able to differentiate between en_US and en_GB.
That plugin fetches language preferences from device settings:
– language (e.g. “en”, “es”)
– region (e.g. “GB”, “US”)
– currency code (e.g. GBP, USD)
– currency symbol (e.g. $, £)
Extremely simple API:
PreciseLocale.GetCurrencySymbol()
Supports both iOS, OSX and Android. Doesn’t require Unity PRO.