blistick

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  • in reply to: Audio Session on iOS #1694
    blistick
    Participant

    Piotr, could I please get github access as well? My github handle is blistick.

    Thanks!

    in reply to: Audio Session on iOS #1498
    blistick
    Participant

    Hi Piotr,

    I just tried this (on my iPhone 6 running iOS 12.0.1) and am now able to play audio and get speech recognition at the same time. Great job!

    There’s only one small issue. The audio volume level for playback is extremely low.

    I found this comment online that may provide insight:

    When recording audio, or configuring a Record or PlayAndRecord Audio Session, the iPhone switches from using the speaker (on the bottom) to using the smaller earphone (nearer the front top), which produces a lower sound volume.
    
    Your app can override this default by setting the Audio Session kAudioSessionProperty_OverrideAudioRoute property to kAudioSessionOverrideAudioRoute_Speaker . See Apple's Audio Session API documentation for details.

    Thanks for your help on this.

    Best,

    Barton

    in reply to: Audio Session on iOS #1491
    blistick
    Participant

    I’m having the same issue as the others in this thread. I just purchased the asset, but I can’t use it unless I can still play audio while speech recognition is taking place.

    Please help!

Viewing 3 posts - 1 through 3 (of 3 total)