I was thinking about supporting it, however there’s one problem – communication between native plugin and your C# scripts is asynchronous. Meaning, whenever web browser loads a website it would have to communicate with Unity and wait for an answer. That would slow loading process down.
There would have to be some way of pre-defined behavior whenever some special URL comes up. Something like:
I’ll have to look how I did it in my old Objective C projects. I think I just looked at the returned URL from a link and if it was anything other than .html, .php, or any other standard web page types, I passed the payload on to the app and let it decide what to do. I wanted to avoid getting back into writing custom plug-ins for Unity, but that’s probably what I’ll end up doing.