Doesnt work on IOS

Welcome! Forums Unity Plugins Mobile Speech Recognizer Doesnt work on IOS

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  • #2131
    Happy0990
    Participant

    Hi! Im trying to make it work on IOS. Im initializing SpeechRecognizer as shown in your example, but then at the moment when im trying to call SpeechRecognizer.StartRecording(true) it gives me the following error:

    voice-touch1[1655:646105] [Utility] +[AFAggregator logDictationFailedWithError:] Error Domain=kAFAssistantErrorDomain Code=203 “SessionId=dd814ec3914119765f0ca56cce198af98726e335, Message=Quota limit reached for resource: speech_api, actor_type: user, actor:71E76C68-A4C7-478C-9ABC-8C38151465A9” UserInfo={NSLocalizedDescription=SessionId=dd814ec3914119765f0ca56cce198af98726e335, Message=Quota limit reached for resource: speech_api, actor_type: user, actor:71E76C68-A4C7-478C-9ABC-8C38151465A9, NSUnderlyingError=0x28396a7c0 {Error Domain=SiriSpeechErrorDomain Code=202 “(null)”}}

    If i click the button second time it shows me this:

    FailedDuringRecording Error Domain=kAFAssistantErrorDomain Code=209 “(null)”
    KKSpeech.SpeechRecognizerListener:FailedDuringRecording(String)

    (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)

    Error Domain=kAFAssistantErrorDomain Code=209 “(null)”
    Source.SpeechRecognition.VoiceTouch:OnError(String)
    UnityEngine.Events.UnityAction`1:Invoke(T0)
    UnityEngine.Events.UnityEvent`1:Invoke(T0)

    Could you, please, explain these errors and maybe tell me how to solve it?

    #2135
    PiotrPiotr
    Keymaster

    Hi, this is going to be helpful read for you:
    https://developer.apple.com/library/archive/qa/qa1951/_index.html

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