Hi,
I am trying the use the plugin in unity, but after compiled to xcode in run in my mobile, the in app brower isn’t show up, could you please help? Please see the below for the unity coding and the xcode log message. Thank you so much!!
Regards,
Peter
Unity Coding
InAppBrowser.DisplayOptions options = new InAppBrowser.DisplayOptions();
options.displayURLAsPageTitle = false;
options.backButtonText = "Close";
options.pageTitle = "";
options.barBackgroundColor = "#cccccc";
options.textColor = "#000000";
options.browserBackgroundColor = "#ffffff";
options.loadingIndicatorColor = "#2ceef0";
options.hidesHistoryButtons = false;
options.hidesTopBar = true;
InAppBrowser.OpenURL(url, options);
XCode Log Message
2019-10-16 16:43:21.609856+0800 lfadventureapp[19974:4479367] WF: _userSettingsForUser mobile: {
filterBlacklist = (
);
filterWhitelist = (
);
restrictWeb = 1;
useContentFilter = 0;
useContentFilterOverrides = 0;
whitelistEnabled = 0;
}
2019-10-16 16:43:21.610018+0800 lfadventureapp[19974:4479367] WF: _WebFilterIsActive returning: NO
2019-10-16 16:43:24.130264+0800 lfadventureapp[19974:4479367] CoreAnimation: [EAGLContext renderbufferStorage:fromDrawable:] was called from a non-main thread in an implicit transaction! Note that this may be unsafe without an explicit CATransaction or a call to [CATransaction flush].
2019-10-16 16:43:24.153477+0800 lfadventureapp[19974:4479367] CoreAnimation: [EAGLContext renderbufferStorage:fromDrawable:] was called from a non-main thread in an implicit transaction! Note that this may be unsafe without an explicit CATransaction or a call to [CATransaction flush].