pezo1919

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  • in reply to: localStorage support? #1073
    pezo1919
    Participant

    Okay, thanks I will try it.

    However, can you please help me with the Android version as well? As I mentioned above, I tried it on a Pixel XL 2 Simulator (with Android), and it didn’t worked.

    in reply to: localStorage support? #1070
    pezo1919
    Participant

    I have a webapp on the web, which uses localStorage.

    If I open it via iOS WKWebView, it can use localStorage, which means if I open the iOS app itself, when it loads up the webapp it will use the localStorage as well, so I can store state on client and use it in my webapp.

    I want to do the same thing with your unity plugin -to unify ios and android platforms and use just one codebase to create a webview (and later show ads).

    When I use your plugin, it can load up the webapp properly. But if I close the unity app with your plugin, when I reopen it – it loads the initial state of my webapp: which means it does not use localStorage.

    “Do you see any JS errors while using LocalStorage?” – Unfortunately I don’t know your plugin, how can I find this out?

    But my main question is: should it even work, aka. does your plugin support localStorage?

    in reply to: localStorage support? #1049
    pezo1919
    Participant

    I forgot to mention I tried it on Pixel2 android emulator.

    I don’t know about iOS behaviour.

Viewing 3 posts - 1 through 3 (of 3 total)