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Good day, I have this problem as well on iOS and was wondering if there are any fix for this problem?
A user opens a game(webview instance) then closes it (works properly at first) but the if the user opens it again, the close button doesn’t work anymore.
Looking forward for your response, and if you need any reference for this problem i’ll try to provide it for you.
Oh wow, i didn’t knew the team was using an older version of the plugin. apparently they were using the version 1.7.4. We’ve updated the plugin now and are currently testing to build for IOS.
I appreciate all your help since from the start. I hope you can create more useful plugins for unity. Many thanks!
We decided to go through with this method to make it load games dynamically and easily update each games without needing a patch for the main app.
Our IOS team is having this issue when building the app for IOS. is there any fix for this?
Yes i am using the plugin to open another game written in unity. I have successfully integrated callbacks on both builds. the only problem i have now is that the audio of the web app is still running on background when minimizing the main app. is there any fix on this?