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ClearCache didn’t help it and I know I had uninstalled and reinstalled many times trying to get it to work, so I’m not sure why it finally picked up the new js file.
Appreciate the help.
Thank you, this change wasn’t showing up in the doc for me. My web guy and I were looking for it. Looks like it’s showing up now for me in the docs.
However, this new way doesn’t appear to be working either still on my iphone 7 test device which has iOS 13.2.3.
It did fix the issue on my iPhone 6 test device which runs iOS 11.4.
I have properly subscribed to the onJSCallback.
We just bought the asset 3 weeks ago. We were still having issues with the youtube videos on some devices.
We were seeing hardware acceleration being set to false in the manifest file, but some devices are performing fine, others aren’t, so we wanted to double check on here and found this post. Figured I’d double check if this patch was in the asset store build.
Having issues with this. Can I get that patch also? Unity keeps turning off the acceleration I think (we see it off in the manifest file in the temp folder)