Brathnann

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Viewing 6 posts - 1 through 6 (of 6 total)
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  • in reply to: Callback on iOS 13 not working from javascript #1915
    Brathnann
    Participant

    Thank you, finally got it working. For some reason it was still thinking we had the old javascript file in there and wouldn’t clear it. I was able to find in the logs where it was still trying to execute the old javascript.

    ClearCache didn’t help it and I know I had uninstalled and reinstalled many times trying to get it to work, so I’m not sure why it finally picked up the new js file.

    Appreciate the help.

    in reply to: Callback on iOS 13 not working from javascript #1914
    Brathnann
    Participant

    I’ll see if I can set it up, but honestly, it’s no different then what we have. Subscribe to the bridge, and then do a callback through a javascript, so I don’t expect to see any different results.

    in reply to: Callback on iOS 13 not working from javascript #1912
    Brathnann
    Participant

    Thank you, this change wasn’t showing up in the doc for me. My web guy and I were looking for it. Looks like it’s showing up now for me in the docs.

    However, this new way doesn’t appear to be working either still on my iphone 7 test device which has iOS 13.2.3.

    It did fix the issue on my iPhone 6 test device which runs iOS 11.4.

    in reply to: Callback on iOS 13 not working from javascript #1906
    Brathnann
    Participant

    It’s the sending a message from javascript to Unity where we have to create the iframe. It worked before, but then we had several iOS users saying the link wasn’t doing anything from within the app. I updated the plugin and now the webpage opens, it just doesn’t send the callback to the app from the javascript so it never triggers the method it needs to on iOS anymore.

    I have properly subscribed to the onJSCallback.

    in reply to: Unity 2017.4.3 and youtube #1268
    Brathnann
    Participant

    We just bought the asset 3 weeks ago. We were still having issues with the youtube videos on some devices.

    We were seeing hardware acceleration being set to false in the manifest file, but some devices are performing fine, others aren’t, so we wanted to double check on here and found this post. Figured I’d double check if this patch was in the asset store build.

    Thanks.

    in reply to: Unity 2017.4.3 and youtube #1265
    Brathnann
    Participant

    Having issues with this. Can I get that patch also? Unity keeps turning off the acceleration I think (we see it off in the manifest file in the temp folder)

Viewing 6 posts - 1 through 6 (of 6 total)