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PiotrKeymaster
It seems to be an issue with Unity / Assert Store, not plugin itself.
PiotrKeymasterWhat’s error message coming from device?
PiotrKeymasterIt might be caused by your
AndroidManifest.xml
file. Did you set anything there related to keyboard (likeandroid:windowSoftInputMode
?PiotrKeymasterLooks good 🙂
PiotrKeymasterCould you check device logs with that command:
adb logcat
I guess there’s some kind of error, which should be logged by device.
PiotrKeymasterSo glad to hear that! 🙂
PiotrKeymasterThanks!
Ad 1)
Look at[language designator]_[region designator]
here https://developer.apple.com/library/content/documentation/MacOSX/Conceptual/BPInternational/LanguageandLocaleIDs/LanguageandLocaleIDs.html#//apple_ref/doc/uid/10000171i-CH15
Ad 2)
Yeah, OSX is definitely something I should take a look at. What new price do you suggest? 🙂PiotrKeymasterHi,
Did you check readme file and section about playing HTML5 videos?
Did you configure it as explained there?PiotrKeymasterPiotrKeymasterIn that case, it seems that
OpenURL
is called multiple times (every frame) and causes subsequent calls to clash. Could you put Debug.Log before OpenURL method and check if that’s true?
If so – can you put your own boolean flag, like isShowingBrowser and set it true after first call and then check if it’s set before opening browser?PiotrKeymasterHmm. Interesting.
Is it happening when you are trying to open http://www.google.com?PiotrKeymasterHmm isn’t OpenURL called more than once in really short time?
Could you wrap code for opening browser withinif (!InAppBrowser.IsInAppBrowserOpened()) { // open your website... }
Let me know if that helped.
PiotrKeymasterGreat! 🙂
PiotrKeymasterHi,
Cannot really figure out what’s going on.
Could you send me exact code you are executing from Unity?
I guess it’s happening just after website finishes loading?PiotrKeymasterPlease check your email 🙂
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