Piotr

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Viewing 15 posts - 1 through 15 (of 721 total)
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  • in reply to: DllNotFoundException: PreciseLocaleOSX #23070
    PiotrPiotr
    Keymaster

    Thank you! will update the plugin 🙂

    in reply to: DllNotFoundException: PreciseLocaleOSX #23067
    PiotrPiotr
    Keymaster

    Sure, send them over. Glad everything works for you 🙂

    in reply to: DllNotFoundException: PreciseLocaleOSX #23065
    PiotrPiotr
    Keymaster

    Yeah, plugin needs updating but it might take some time.
    In meantime, could you simply replace bundle file from Plugins/Mac with this: PreciseLocale.mm

    And main PreciseLocale.cs from PreciseLocale folder with this: PreciseLocale.cs

    Let me know if that works for you 🙂

    in reply to: Text to speech capability #23062
    PiotrPiotr
    Keymaster

    Yes, it should be fairly easy to add – feel free to open PR in plugin’s repository 🙂
    https://github.com/pzmudzinski/UnitySpeechRecognizer

    in reply to: Pass Data With ExecuteJS() #23057
    PiotrPiotr
    Keymaster

    ExecuteJS is executed in context of the browser, so obviously it does not have access to your back end. Probably you would not want to have clients having access to your back end – security would be non existent 😉

    Regarding console.log – you dont’ see them in Unity logs? I guess you can overwrite console.log with something custom which will send those messages to Unity.

    in reply to: Restrict web access #23050
    PiotrPiotr
    Keymaster

    Done. Feel free to open PR if you make it for generic use case 🙂

    in reply to: Exception #23048
    PiotrPiotr
    Keymaster

    I suspect you are using proguard 🙂
    you need to exclude com.kokosoft.preciselocale.* files from it.

    in reply to: Restrict web access #23047
    PiotrPiotr
    Keymaster

    Hi,
    There is no API for that in current version of a plugin but it’s definitely something doable. I am happy to give you access to code so you can adopt it according to your needs. I just need your github handle.

    in reply to: Help with add unity ui over web wrapper #23046
    PiotrPiotr
    Keymaster

    Hi,

    Website is shown above whole Unity UI (it’s not really part of it) and there’s no any direct way to integrate it into Unity’s canvas, sorry.

    Regarding taking a picture – you can use JavaScript to communicate with your Unity scripts. There is example how to do that in sample scenes.

    in reply to: Visio permissions #23042
    PiotrPiotr
    Keymaster

    hi Pearl,
    What platform are you asking about – iOS or Android?

    in reply to: Top Bar is not Hidden in IOS #23035
    PiotrPiotr
    Keymaster

    Perfect! Happy to hear that!

    in reply to: Top Bar is not Hidden in IOS #23033
    PiotrPiotr
    Keymaster

    Hey,
    I’ve done several tries and cannot reproduce this issue.
    Could you check if it happens when using regular callback function like in DemoScene (not Awake):

    	public void OnButtonClicked()
    	{
    		InAppBrowser.DisplayOptions options = new InAppBrowser.DisplayOptions();
    		options.displayURLAsPageTitle = false;
    		options.pageTitle = "InAppBrowser example";
    		options.hidesTopBar = true;
    
    		InAppBrowser.OpenURL(pageToOpen, options);
    	}

    Another option is Unity botched package import or update and in reality you are using some old version? Could you try to reimport it?

    in reply to: Visio permissions #23029
    PiotrPiotr
    Keymaster

    Hi,
    Which platform are you experiencing it on? iOS or Android?

    in reply to: Get browser’s width #23023
    PiotrPiotr
    Keymaster

    Probably you want to play with viewports: https://www.w3schools.com/css/css_rwd_viewport.asp

    in reply to: Navigation with swipes in iOS #23022
    PiotrPiotr
    Keymaster

    Sorry, there is no support for it

Viewing 15 posts - 1 through 15 (of 721 total)