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PiotrKeymaster
Done. Feel free to open PR if you make it for generic use case 🙂
PiotrKeymasterI suspect you are using proguard 🙂
you need to excludecom.kokosoft.preciselocale.*
files from it.PiotrKeymasterHi,
There is no API for that in current version of a plugin but it’s definitely something doable. I am happy to give you access to code so you can adopt it according to your needs. I just need your github handle.PiotrKeymasterHi,
Website is shown above whole Unity UI (it’s not really part of it) and there’s no any direct way to integrate it into Unity’s canvas, sorry.
Regarding taking a picture – you can use JavaScript to communicate with your Unity scripts. There is example how to do that in sample scenes.
PiotrKeymasterhi Pearl,
What platform are you asking about – iOS or Android?PiotrKeymasterPerfect! Happy to hear that!
PiotrKeymasterHey,
I’ve done several tries and cannot reproduce this issue.
Could you check if it happens when using regular callback function like in DemoScene (notAwake
):public void OnButtonClicked() { InAppBrowser.DisplayOptions options = new InAppBrowser.DisplayOptions(); options.displayURLAsPageTitle = false; options.pageTitle = "InAppBrowser example"; options.hidesTopBar = true; InAppBrowser.OpenURL(pageToOpen, options); }
Another option is Unity botched package import or update and in reality you are using some old version? Could you try to reimport it?
PiotrKeymasterHi,
Which platform are you experiencing it on? iOS or Android?PiotrKeymasterProbably you want to play with viewports: https://www.w3schools.com/css/css_rwd_viewport.asp
PiotrKeymasterSorry, there is no support for it
PiotrKeymasterYes
PiotrKeymasterPiotrKeymasterGlad to see you found solution 🙂
PiotrKeymasterThis should be fine. It must be other plugin then.
PiotrKeymasterHi,
This plugin does not use UIWebView. Is it possible you have files from some really old version (where WKWebView wasn’t even around) or is it coming from other plugin? -
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