Forum Replies Created
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AuthorPosts
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Piotr
KeymasterThank you! will update the plugin 🙂
Piotr
KeymasterSure, send them over. Glad everything works for you 🙂
Piotr
KeymasterYeah, plugin needs updating but it might take some time.
In meantime, could you simply replace bundle file fromPlugins/Mac
with this: PreciseLocale.mmAnd main
PreciseLocale.cs
fromPreciseLocale
folder with this: PreciseLocale.csLet me know if that works for you 🙂
Piotr
KeymasterYes, it should be fairly easy to add – feel free to open PR in plugin’s repository 🙂
https://github.com/pzmudzinski/UnitySpeechRecognizerPiotr
KeymasterExecuteJS
is executed in context of the browser, so obviously it does not have access to your back end. Probably you would not want to have clients having access to your back end – security would be non existent 😉Regarding console.log – you dont’ see them in Unity logs? I guess you can overwrite
console.log
with something custom which will send those messages to Unity.Piotr
KeymasterDone. Feel free to open PR if you make it for generic use case 🙂
Piotr
KeymasterI suspect you are using proguard 🙂
you need to excludecom.kokosoft.preciselocale.*
files from it.Piotr
KeymasterHi,
There is no API for that in current version of a plugin but it’s definitely something doable. I am happy to give you access to code so you can adopt it according to your needs. I just need your github handle.Piotr
KeymasterHi,
Website is shown above whole Unity UI (it’s not really part of it) and there’s no any direct way to integrate it into Unity’s canvas, sorry.
Regarding taking a picture – you can use JavaScript to communicate with your Unity scripts. There is example how to do that in sample scenes.
Piotr
Keymasterhi Pearl,
What platform are you asking about – iOS or Android?Piotr
KeymasterPerfect! Happy to hear that!
Piotr
KeymasterHey,
I’ve done several tries and cannot reproduce this issue.
Could you check if it happens when using regular callback function like in DemoScene (notAwake
):public void OnButtonClicked() { InAppBrowser.DisplayOptions options = new InAppBrowser.DisplayOptions(); options.displayURLAsPageTitle = false; options.pageTitle = "InAppBrowser example"; options.hidesTopBar = true; InAppBrowser.OpenURL(pageToOpen, options); }
Another option is Unity botched package import or update and in reality you are using some old version? Could you try to reimport it?
Piotr
KeymasterHi,
Which platform are you experiencing it on? iOS or Android?Piotr
KeymasterProbably you want to play with viewports: https://www.w3schools.com/css/css_rwd_viewport.asp
Piotr
KeymasterSorry, there is no support for it
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