Unity iOS build failure: duplicate symbol for speech recognition in Xcode

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  • #2005
    chienbnb00859
    Participant

    duplicate symbol ‘_StringFromKKSpeechRecognitionAuthorizationStatus’ in: /Users/user/Desktop/something/Libraries/Plugins/iOS/KKSpeechRecognizer.a(KKSpeechRecognizer.o) /Users/user/Desktop/something/Libraries/Plugins/iOS/KKSpeechRecognizer.a(UnitySpeechRecognizerDelegate.o) ld: 1 duplicate symbol for architecture arm64

    I’m trying to open/modify that file (KKSpeechRecognizer.a), but I can’t find a way to get to it properly. I build to .xcworkspace

    #2007
    PiotrPiotr
    Keymaster

    Hey,

    Could you give me some details on “building to xcworkspace”? Is it some new feature from Unity for building iOS projects?

    #2008
    chienbnb00859
    Participant

    My project has a firbase plugin, so I have to open the project with “Unity-iPhone.xcworkspace”, but when I build, I get the error “duplicate symbol ‘_StringFromKKSpeechRecognitionAuthorizationStatus’ in: / Users / user / Desktop / something / Libraries / Plugins / iOS / KKSpeechRecognizer.a (KKSpeechRecognizer.o) /Users/user/Desktop/something/Libraries/Plugins/iOS/KKSpeechRecognizer.a(UnitySpeechRecognizerDelegate.o) ld: 1 duplicate symbol for architecture arm64 “. Project still works fine when opening “Unity-iPhone.xcodeproj”. I use Unity 2019.3.0
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    • This reply was modified 2 years, 8 months ago by chienbnb00859.
    #2010
    PiotrPiotr
    Keymaster

    Hmm, this is weird. Not sure how this workspace project is generated, but that patched version might help you.

    Download this file and replace one in Plugins/iOS.

    Please let me know if it fixed the issue.

    #2011
    chienbnb00859
    Participant

    It worked fine, Thanks :*:*:*

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