I was able to fix this by adding this code into onCreateDialog:
“dialog.getWindow().setFlags(WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED,
WindowManager.LayoutParams.FLAG_HARDWARE_ACCELERATED);”
I hope it will be added to next version if this fix is correct.
Having issues with this. Can I get that patch also? Unity keeps turning off the acceleration I think (we see it off in the manifest file in the temp folder)
We just bought the asset 3 weeks ago. We were still having issues with the youtube videos on some devices.
We were seeing hardware acceleration being set to false in the manifest file, but some devices are performing fine, others aren’t, so we wanted to double check on here and found this post. Figured I’d double check if this patch was in the asset store build.