Undefined Symbols

Welcome! Forums Unity Plugins In-App Web Browser Undefined Symbols

  • This topic has 4 replies, 2 voices, and was last updated 1 year ago by PiotrPiotr.
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  • #2336
    Zanzer
    Participant

    Hey there,

    Using your plugin, which worked great on Android! And now, working on the IOS version I had an error with an undefined symbol on IOS. Do I need to build with a certain Xcode version or anything? (I’m using Unity Cloud build, as I don’t have a mac – so trouble shooting is fun 😉 )

    Not doing anything but opening a browser and closing it after they auth.

    Here’s the builder error, I’m still digging in, but was wondering if you might have any ideas.

    4211: ❌; Undefined symbols for architecture arm64
    4212: > Symbol: __LoadHTML
    4213: > Referenced from: _iOSInAppBrowser__LoadHTML_m0EC15816DC2EE456953467C9087CD2592AE65231 in Assembly-CSharp1.o
    4214: ❌; ld: symbol(s) not found for architecture arm64

    Thanks.

    #2337
    PiotrPiotr
    Keymaster

    It seems InAppWebBrowser.a from Plugins/iOS folder isn’t part of your xcode project.

    #2339
    Zanzer
    Participant

    Interesting.

    Wonder if something is going on with the cloud build not pulling it in or something. I see it in the hierarchy of the project.

    Thanks for the tip though, I hadn’t thought of that.

    Great work on this, btw. 🙂

    #2340
    Zanzer
    Participant

    FYI.

    That was totally the issue. For some reason plugins was checked in locally, but it wasn’t syncing to SCM in the cloud, so was building without it.

    Thanks again!

    #2341
    PiotrPiotr
    Keymaster

    Cool! Glad it helped you 🙂
    I would appreciate if you can leave a review.

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