Using your plugin, which worked great on Android! And now, working on the IOS version I had an error with an undefined symbol on IOS. Do I need to build with a certain Xcode version or anything? (I’m using Unity Cloud build, as I don’t have a mac – so trouble shooting is fun 😉 )
Not doing anything but opening a browser and closing it after they auth.
Here’s the builder error, I’m still digging in, but was wondering if you might have any ideas.
4211: ❌; Undefined symbols for architecture arm64
4212: > Symbol: __LoadHTML
4213: > Referenced from: _iOSInAppBrowser__LoadHTML_m0EC15816DC2EE456953467C9087CD2592AE65231 in Assembly-CSharp1.o
4214: ❌; ld: symbol(s) not found for architecture arm64