speech recognizer on IOS failing, possibly because of CreateRecordingTap issue

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  • #11874
    gfm
    Participant

    with plugin just purchased a few days ago things worked fine and then abruptly broke. problems seems to have to do with audio tap. trace below:

    Mobile Speech Recognizer was working fine for a few days and now I can no longer get either it to work, either in my project or in the demo. I have gotten a few different errors and wonder if you have any thoughts. Most seem like the below trace to pertain to a timeout.

    argumentException: The Object you want to instantiate is null.
    at UnityEngine.Object.CheckNullArgument (System.Object arg, System.String message) [0x00000] in <00000000000000000000000000000000>:0
    at UnityEngine.Object.Instantiate (UnityEngine.Object original, UnityEngine.Transform parent, System.Boolean instantiateInWorldSpace) [0x00000] in <00000000000000000000000000000000>:0
    at UnityEngine.Object.Instantiate[T] (T original, UnityEngine.Transform parent, System.Boolean worldPositionStays) [0x00000] in <00000000000000000000000000000000>:0
    at AnchorCreator.Update () [0x00000] in <00000000000000000000000000000000>:0

    2021-08-24 17:28:16.427883-0700 ARIOSProject[468:26109] [avae] AVAEInternal.h:76 required condition is false: [AVAEGraphNode.mm:817:CreateRecordingTap: (nullptr == Tap())]
    2021-08-24 17:28:16.428030-0700 ARIOSProject[468:26109] (null)
    2021-08-24 17:28:16.428095-0700 ARIOSProject[468:26109] KKSpeechRecognizer: error while trying to start recording: (null)
    2021-08-24 17:28:16.430363-0700 ARIOSProject[468:26198] [Utility] +[AFAggregator logDictationFailedWithError:] Error Domain=kAFAssistantErrorDomain Code=209 “(null)”
    FailedToStartRecording (null)
    KKSpeech.SpeechRecognizerListener:FailedToStartRecording(String)

    (null)
    RecordingCanvas:OnError(String)
    UnityEngine.Events.UnityAction`1:Invoke(T0)
    UnityEngine.Events.UnityEvent`1:Invoke(T0)

    (null)
    RecordingCanvas:OnError(String)
    UnityEngine.Events.UnityAction`1:Invoke(T0)
    UnityEngine.Events.UnityEvent`1:Invoke(T0)

    FailedDuringRecording Error Domain=kAFAssistantErrorDomain Code=209 “(null)”
    KKSpeech.SpeechRecognizerListener:FailedDuringRecording(String)

    Error Domain=kAFAssistantErrorDomain Code=209 “(null)”
    RecordingCanvas:OnError(String)
    UnityEngine.Events.UnityAction`1:Invoke(T0)
    UnityEngine.Events.UnityEvent`1:Invoke(T0)

    Error Domain=kAFAssistantErrorDomain Code=209 “(null)”
    RecordingCanvas:OnError(String)
    UnityEngine.Events.UnityAction`1:Invoke(T0)
    UnityEngine.Events.UnityEvent`1:Invoke(T0)

    2021-08-24 17:28:46.504601-0700 ARIOSProject[468:26109] [Utility] +[AFAggregator logDictationFailedWithError:] Error Domain=kAFAssistantErrorDomain Code=203 “Timeout” UserInfo={NSLocalizedDescription=Timeout, NSUnderlyingError=0x282ad1e90 {Error Domain=SiriSpeechErrorDomain Code=100 “(null)”}}
    FailedDuringRecording Error Domain=kAFAssistantErrorDomain Code=203 “Timeout” UserInfo={NSLocalizedDescription=Timeout, NSUnderlyingError=0x282ad1e90 {Error Domain=SiriSpeechErrorDomain Code=100 “(null)”}}
    KKSpeech.SpeechRecognizerListener:FailedDuringRecording(String)

    Error Domain=kAFAssistantErrorDomain Code=203 “Timeout” UserInfo={NSLocalizedDescription=Timeout, NSUnderlyingError=0x282ad1e90 {Error Domain=SiriSpeechErrorDomain Code=100 “(null)”}}
    RecordingCanvas:OnError(String)
    UnityEngine.Events.UnityAction`1:Invoke(T0)
    UnityEngine.Events.UnityEvent`1:Invoke(T0)

    Error Domain=kAFAssistantErrorDomain Code=203 “Timeout” UserInfo={NSLocalizedDescription=Timeout, NSUnderlyingError=0x282ad1e90 {Error Domain=SiriSpeechErrorDomain Code=100 “(null)”}}
    RecordingCanvas:OnError(String)
    UnityEngine.Events.UnityAction`1:Invoke(T0)
    UnityEngine.Events.UnityEvent`1:Invoke(T0)

    #11875
    gfm
    Participant

    reinstalling unity didn’t help. i would appreciate a response. i believe the issue is that audio taps must be removed prior to commencing recognition. but without access to source code i cannot fix this myself.

    there may have been conflict with text to speech system.

    would appreciate a response.

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