problem with iphone X and 11

Welcome! Forums Unity Plugins Mobile Speech Recognizer problem with iphone X and 11

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Viewing 15 posts - 1 through 15 (of 21 total)
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  • #1885
    EducupEducup
    Participant

    Hello, first thanks for this great asset! We really enjoy use it.

    The problem is as follows: in iPhone 8 or earlier versions, voice recognition works very well. But on iPhone X or 11 (I tested it with iOS 13.1.3), once I press the stop button, and they play again, the recognition doesn’t work anymore, that is, it doesn’t send me partial or final results.

    PD: I tested in iphone8 with iOS 13.1.3 and work fine

    #1886
    PiotrPiotr
    Keymaster

    Hi,

    What errors are you experiencing? It would be best to check them from both logs and using plugin’s callbacks.

    #1887
    EducupEducup
    Participant

    Thanks for you fast response.
    that is, what does it look like if it returns an error in the error listener, doesn’t it? Okay, I’ll see if I can get the logs in a moment.

    #1893
    EducupEducup
    Participant

    Sorry the delay, the error is this:

    – Error on start recording: {
    “failed call” = “err = AUGraphParser::InitializeActiveNodesInInputChain(ThisGraph, *GetInputNode())”;
    }

    #1897
    EducupEducup
    Participant

    Hi,
    Do you see the log? Any idea?

    #1898
    EducupEducup
    Participant

    I think that is a problem using the IA on the translation from audio to text

    #1899
    PiotrPiotr
    Keymaster

    Yeah saw it.
    What’s IA? Trying to find out what this error even means but finding some cryptic forum threads from 2015.

    #1905
    EducupEducup
    Participant

    Ok, thank you very much Piotr, we really hope it is solved. If I can do something just tell me

    #1916
    PiotrPiotr
    Keymaster

    I am lost, it seems some Apple bug introduced in new OS version and I am not able to find any workarounds.

    I posted my issue on Stack Overflow and waiting for some tips how to resolve this.

    #1925
    PiotrPiotr
    Keymaster

    I think I know what’s going on – Apple made some changes (without any notice) and you should wait for final results and then you can start recording again. Will update sample scene / plugin to demonstrate it.

    #1926
    EducupEducup
    Participant

    Thank you! And if I want to fix that without waiting for you to update the asset, what should I do?

    #1934
    EducupEducup
    Participant

    Hi! @Piotr, so… do you already updated it? is it so difficult? I cant make a temporary fix in my code to make it work?

    #1939
    PiotrPiotr
    Keymaster

    Hey,
    Sorry for not getting to back quicker.

    Can you try package attached here

    It implements this new behavior introduced by Apple :/
    It’s not perfect but at least you shouldn’t see this annoying error every time.

    #1956
    pepenetono1
    Participant

    I have this problem too :/, i posted my error too but i don’t have response https://www.kokosoft.pl/forums/topic/sirispeecherrordomain-code102/, but is happening the same problem, once press the stop button, and they play again, the recognition doesn’t work anymore i see that the problem is for not enough memory in the buffer but idk how change that variable in the plug in or Xcode

    #1958
    PiotrPiotr
    Keymaster

    have you tried package I posted?

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