Hello, thanks for the great plugin.
Was hoping for some insight into the limitations of the InAppBrowser.ExecuteJS() function. I see in the example it is used to trigger an alert, but I’m wondering if there’s a way to pass data from Unity to the javascript code, like for example having unity set a javascript variable. I assume this function’s JS code is executed in the browser’s context, so it wouldn’t be possible to directly interact with the web server’s JS code, but I’m hoping I’m mistaken?
Additionally, I’m curious if there’s any method to monitor the browser’s console during runtime.
Thanks!