iOS Simulator Build Issue Welcome! › Forums › Unity Plugins › Precise Locale › iOS Simulator Build Issue This topic has 2 replies, 2 voices, and was last updated 3 years, 6 months ago by Piotr. Log In Register Lost Password Viewing 3 posts - 1 through 3 (of 3 total) Author Posts June 22, 2021 at 11:30 am #11828 cnraParticipant Hi I added IOS_SIMULATOR to Scripting Define Symbols but I am still gettings this error message on iOS Simulator builds. “The linked Library ‘libPreciseLocale.a’ is missing one or more architectures required by this target: x86_64” Is this a known issue? How can it be resolved? July 13, 2021 at 12:47 pm #11838 cnraParticipant up? July 18, 2021 at 9:27 am #11844 PiotrKeymaster Hey, sorry for late response. Could you check file attached here and replace one from Plugins/iOS directory? Author Posts Log In Register Lost Password Viewing 3 posts - 1 through 3 (of 3 total) You must be logged in to reply to this topic. Log In Username: Password: Keep me signed in Log In