iOS audio quiet after speech recognition

Welcome! Forums Unity Plugins Mobile Speech Recognizer iOS audio quiet after speech recognition

Viewing 7 posts - 1 through 7 (of 7 total)
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  • #11591
    PopQuizHotShot
    Participant

    Build Versions:
    Mobile Speech Recognizer(v1.3.4)
    Unity (2020.1.4f1)
    iOS (14.2)

    The audio in my game gets redirected towards the earpiece speaker after calling “SpeechRecognizer.StartRecording(false)”, which causes the rest of my game sfx to become barely audible.

    #11840
    rocket5tim
    Participant

    I’m having this same issue. To reproduce, add a looping audio file to the scene and then build.

    When the app is running, tap the start/stop recording button a couple of times quickly. Audio will become very quiet and there’s no way to get it back up to normal volume except by quitting/restarting the app.

    #11841
    rocket5tim
    Participant

    Actually nevermind, this is an easy fix on my side. Just needed to implement a timer on the button so it can’t be clicked too fast.

    #11853
    hugetto
    Participant

    Hi we have the same issue, we are developing an assistant for ios and android however in ios device after using the speechrecognition all the audio change to the earpiece on iphone or decreases a lot the volumen on ipad for all audio in our app.
    Can you help us?

    or environment
    unity 2019.3.13f1
    iOS 14
    iphone 11
    ipad 8th gen
    asset 1.3.5 lastest

    #11854
    PiotrPiotr
    Keymaster

    Hey,
    can you check this file?
    Replace existing .a file in Plugins/iOS directory.

    #11855
    hugetto
    Participant

    It works for us! thank you Piotr

    #11856
    PiotrPiotr
    Keymaster

    Glad to hear that 🙂
    I would appreciate review on Asset Store

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