Build Versions:
Mobile Speech Recognizer(v1.3.4)
Unity (2020.1.4f1)
iOS (14.2)
The audio in my game gets redirected towards the earpiece speaker after calling “SpeechRecognizer.StartRecording(false)”, which causes the rest of my game sfx to become barely audible.
I’m having this same issue. To reproduce, add a looping audio file to the scene and then build.
When the app is running, tap the start/stop recording button a couple of times quickly. Audio will become very quiet and there’s no way to get it back up to normal volume except by quitting/restarting the app.
Hi we have the same issue, we are developing an assistant for ios and android however in ios device after using the speechrecognition all the audio change to the earpiece on iphone or decreases a lot the volumen on ipad for all audio in our app.
Can you help us?
or environment
unity 2019.3.13f1
iOS 14
iphone 11
ipad 8th gen
asset 1.3.5 lastest