Hi, I have Unity 5.6.3, Xcode 9.0, I use a device with iOS 11 and I have the latest version of preciseLocale. The GetLanguage () function always returns EN. Instead, the other functions work.
Hi,
Thank you for your report. It seems to be OS bug. I will send you patched unitypackage. Can you try it out and let me know if you see better results with it?
Hello,
I just discovered the same issue. When running on iOS in Japanese language, it’s returning “en” for the language. I haven’t tried Japanese on Android yet. Also, I updated to the latest asset store version right before I posted this, just to be sure.
Here are the results of the four functions on my iOS 11 device in Japanese language mode.
GetLanguage(): en
GetLanguageID(): ja_US
GetCurrencyCode(): USD
GetCurrencySymbol(): $
Hi @admin, I’m using version 1.5 from the asset store and am seeing the same issue as @gillissie with en returning GetLanguage for Japanese. Was this updated .a file included in version 1.5 if not would you be able to send it over to me? Many thanks!