Hi, I have Unity 5.6.3, Xcode 9.0, I use a device with iOS 11 and I have the latest version of preciseLocale. The GetLanguage () function always returns EN. Instead, the other functions work.
Hi,
Thank you for your report. It seems to be OS bug. I will send you patched unitypackage. Can you try it out and let me know if you see better results with it?
Hello,
I just discovered the same issue. When running on iOS in Japanese language, it’s returning “en” for the language. I haven’t tried Japanese on Android yet. Also, I updated to the latest asset store version right before I posted this, just to be sure.
Here are the results of the four functions on my iOS 11 device in Japanese language mode.
GetLanguage(): en
GetLanguageID(): ja_US
GetCurrencyCode(): USD
GetCurrencySymbol(): $
Hi @admin, I’m using version 1.5 from the asset store and am seeing the same issue as @gillissie with en returning GetLanguage for Japanese. Was this updated .a file included in version 1.5 if not would you be able to send it over to me? Many thanks!
This reply was modified 3 years, 8 months ago by sajames.
This reply was modified 3 years, 8 months ago by sajames.