May 26, 2021 at 4:10 pm #11794plamParticipant
I’m making game using this asset.
In Android Device, When I go to scene that uses the recognizer, The application not working by getting error.
I got error below by Android logcat.
2021/05/27 00:33:06.812 3519 3552 Error Unity AndroidJavaException: java.lang.ClassNotFoundException: kokosoft.unity.speechrecognition.SpeechRecognizerBridge
2021/05/27 00:33:06.812 3519 3552 Error Unity java.lang.ClassNotFoundException: kokosoft.unity.speechrecognition.SpeechRecognizerBridge
2021/05/27 00:33:06.812 3519 3552 Error Unity at java.lang.Class.classForName(Native Method)
2021/05/27 00:33:06.812 3519 3552 Error Unity at java.lang.Class.forName(Class.java:453)
2021/05/27 00:33:06.812 3519 3552 Error Unity at com.unity3d.player.UnityPlayer.nativeRender(Native Method)
2021/05/27 00:33:06.812 3519 3552 Error Unity at com.unity3d.player.UnityPlayer.access$300(Unknown Source:0)
2021/05/27 00:33:06.812 3519 3552 Error Unity at com.unity3d.player.UnityPlayer$e$1.handleMessage(Unknown Source:95)
2021/05/27 00:33:06.812 3519 3552 Error Unity at android.os.Handler.dispatchMessage(Handler.java:102)
2021/05/27 00:33:06.812 3519 3552 Error Unity at android.os.Looper.loop(Looper.java:164)
2021/05/27 00:33:06.812 3519 3552 Error Unity at com.unity3d.player.UnityPlayer$e.run(Unknown Source:20)
2021/05/27 00:33:06.812 3519 3552 Error Unity Caused by: java.lang.ClassNotFoundException: Didn’t find class “kokosoft.unity.speechrecognition.SpeechRecognizerBridge” on path: DexPathList[[zip file “/data/app/myappname==/base.apk”],nativeLibraryDirectories=[/data/app/myappname==/lib/arm64, /data/app/myappname
The Point I think is below,
・A few days ago, It worked.
・In these days, I set Firebase Firestore In my project that has a lot of aar file in Plugins/Android directory. So I need file resolve in many times.
・Unity version is now 2020.3.9f1. A few days ago, It was 2020.3.3f1.
・Reimporting this asset In many times.(I read the post #2277)
・In AndroidManifest.xml file that I got importing this asset, I deleted words ‘ android:banner=”@drawable/app_banner”‘ because building my project is failed by not deleting this. And When I delete this, the build is succeeded.
・When I go to scene using this asset, now always this error occurred.
・In Unity Player Settings, …
┗ I checked Build_Custom Main Manifest in Publishing Settings to use My AndroidManifest file that I said above.
┗ I checked Custom Proguard File by using Firebase Firestore.
┗ I checked Minify Release.
Thank you for your help.
May 28, 2021 at 2:37 pm #11797PiotrKeymaster
- This topic was modified 4 months, 3 weeks ago by Piotr.
My guess proguard is changing plugin class names. Try adding rule which will skip minification for any
kokosoft.*classes.May 28, 2021 at 3:26 pm #11798plamParticipant
Yes, you are right.
I fixed it!
Thank you so much to save my time.
Your support is very good.
I will check 5 star for your asset soon In Asset Store. Thank you.May 28, 2021 at 11:25 pm #11799cath690Participant
I ham having the same problem for preciseLocale after adding ProGuard to build, I have tried to add class exclusion to ProGuard file but must be getting formal wrong as it is not working . Can you provide me with the exclusion lines to add to custom ProGuard file thanksMay 29, 2021 at 6:28 pm #11800PiotrKeymaster
Glad it worked! 🙂
What did you try cath690?
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