Reply To: Crash on Iphone simulators

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#756
Gillissie
Participant

I ran into this too, and it’s unfortunate that the plugin doesn’t handle it gracefully. What I did was make my own define for IOS_BUILD at the top of PreciseLocale.cs


#if UNITY_IOS && !IOS_SIMULATOR	// The iOS plugin for this crashes in the simulator, so don't use it if in simulator mode.
#define IOS_BUILD
#endif

Then in the rest of the code, replace UNITY_IPHONE with IOS_BUILD (UNITY_IPHONE is considered obsolete anyway, so the author should change it).

Then, when you want to build for the simulator, you have to add IOS_SIMULATOR to the Scripting Define Symbols under “Other Settings” on the build settings (a little bit under where you have to choose “Simulator SDK” for Target SDK).

  • This reply was modified 6 years, 2 months ago by Gillissie.