Welcome! › Forums › Unity Plugins › In-App Web Browser › Handling file types › Reply To: Handling file types
October 17, 2017 at 9:05 am
#409
Piotr
Keymaster
Hey,
I was thinking about supporting it, however there’s one problem – communication between native plugin and your C# scripts is asynchronous. Meaning, whenever web browser loads a website it would have to communicate with Unity and wait for an answer. That would slow loading process down.
There would have to be some way of pre-defined behavior whenever some special URL comes up. Something like:
- There’s special URL – close browser
- Send an event to C# listener
Any thoughts?