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August 4, 2024 at 7:40 pm
#23057
Piotr
Keymaster
ExecuteJS
is executed in context of the browser, so obviously it does not have access to your back end. Probably you would not want to have clients having access to your back end – security would be non existent 😉
Regarding console.log – you dont’ see them in Unity logs? I guess you can overwrite console.log
with something custom which will send those messages to Unity.