Reply To: Pass Data With ExecuteJS()

Welcome! Forums Unity Plugins In-App Web Browser Pass Data With ExecuteJS() Reply To: Pass Data With ExecuteJS()

#23057
PiotrPiotr
Keymaster

ExecuteJS is executed in context of the browser, so obviously it does not have access to your back end. Probably you would not want to have clients having access to your back end – security would be non existent 😉

Regarding console.log – you dont’ see them in Unity logs? I guess you can overwrite console.log with something custom which will send those messages to Unity.