GetLanguage()

Welcome! Forums Unity Plugins Precise Locale GetLanguage()

Viewing 8 posts - 1 through 8 (of 8 total)
  • Author
    Posts
  • #470
    LINK128
    Participant

    Hi, I have Unity 5.6.3, Xcode 9.0, I use a device with iOS 11 and I have the latest version of preciseLocale. The GetLanguage () function always returns EN. Instead, the other functions work.

    #480
    PiotrPiotr
    Keymaster

    Hi,
    Thank you for your report. It seems to be OS bug. I will send you patched unitypackage. Can you try it out and let me know if you see better results with it?

    #753
    Gillissie
    Participant

    Hello,
    I just discovered the same issue. When running on iOS in Japanese language, it’s returning “en” for the language. I haven’t tried Japanese on Android yet. Also, I updated to the latest asset store version right before I posted this, just to be sure.

    #754
    Gillissie
    Participant

    I just verified that it works on Android, so it must be an iOS issue.

    #755
    Gillissie
    Participant

    Here are the results of the four functions on my iOS 11 device in Japanese language mode.
    GetLanguage(): en
    GetLanguageID(): ja_US
    GetCurrencyCode(): USD
    GetCurrencySymbol(): $

    #760
    PiotrPiotr
    Keymaster

    Hey @Gillissie, I’ve sent update .a on your email. Can you replace file you already have in Plugins/iOS and let me know if you worked for you?

    #11825
    sajames
    Participant

    Hi @admin, I’m using version 1.5 from the asset store and am seeing the same issue as @gillissie with en returning GetLanguage for Japanese. Was this updated .a file included in version 1.5 if not would you be able to send it over to me? Many thanks!

    • This reply was modified 2 years, 10 months ago by sajames.
    • This reply was modified 2 years, 10 months ago by sajames.
    #11900
    pfay-fc
    Participant

    Same issue here, only on iOS, region/code is fine, but language is always EN.

    I’m on iOS 14.7.1.

Viewing 8 posts - 1 through 8 (of 8 total)
  • You must be logged in to reply to this topic.